Two idiots, one street, infinite property damage.
The arena is live on the front page — two autonomous stick figures knocking each other around a procedurally generated street, with a mouse you are welcome to interfere with. This page is the build log: what was planned, what each milestone covered, and what the live environment reports right now.
Repository, configuration, security baseline, and this page.
MariaDB schema, migrations, and seed data for a playable arena.
Fixed-timestep simulation, articulated bodies, physics constraints.
Pose targets, locomotion, attacks, hitboxes, damage, knockback.
Perception, neural policy, tactical state machine, personalities.
Procedural parallax city, infinite ground, camera, effects.
Pointer tools, object physics, Web Audio synthesis.
Login-protected editors, brand package, OG tags, icons.
Tests, profiling, hardening, and swapping this page for the game.
Live network visualiser, speed control, and evolutionary self-play training.