Two idiots, one street, infinite property damage.
This page is a build monitor, not the game. Two autonomous stick figures will eventually knock each other around a procedurally generated street here, and you will be able to interfere with the mouse. Until then, this is exactly how far along it is.
Repository, configuration, security baseline, and this page.
MariaDB schema, migrations, and seed data for a playable arena.
Fixed-timestep simulation, articulated bodies, physics constraints.
Pose targets, locomotion, attacks, hitboxes, damage, knockback.
Perception, neural policy, tactical state machine, personalities.
Procedural parallax city, infinite ground, camera, effects.
Pointer tools, object physics, Web Audio synthesis.
Login-protected editors, brand package, OG tags, icons.
Tests, profiling, hardening, and swapping this page for the game.